
The result is a story where the ultimate outcome is admittedly already known, but with characters whose stories you want to see to the end. Even the orcs you work with are injected with personality and desires. Talion and Celebrimbor themselves were united in the first game, but here begin to have diverging goals. An elf assassin fights against the Nazgul and must decide whether to trust Talion and his temptations. There are defenders from Gondor who struggle with a siege against their home and its aftermath. Shadow of War is still shackled to the predetermined lore - we know Talion cannot succeed in defeating Sauron - but the game does find success in developing the characters.

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Set in between the events of The Hobbit and The Lord of the Rings, the game's story was essentially fan fiction which didn't do much to delve into the characters' motivations or goals. Shadow of Mordor introduced us to Talion, a fallen ranger out for vengeance after orcs killed his family, and Celebrimbor, the elf who created many of the rings of power, plus a host of completely forgettable side characters.
